home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
AmigActive 10
/
AACD 10.iso
/
AACD
/
Games
/
MAME
/
src
/
drivers
/
superpac.c
< prev
next >
Wrap
C/C++ Source or Header
|
2000-05-22
|
21KB
|
580 lines
/***************************************************************************
Super Pac-Man memory map (preliminary)
driver by Aaron Giles
CPU #1:
0000-03ff video RAM
0400-07ff color RAM
0800-0f7f RAM
0f80-0fff sprite data 1 (sprite number & color)
1000-177f RAM
1780-17ff sprite data 2 (x, y position)
1800-1f7f RAM
1f80-1fff sprite data 3 (high bit of y, flip flags, double-size flags)
2000 flip screen
4040-43ff RAM shared with CPU #2
4800-480f custom I/O chip #1
4810-481f custom I/O chip #2
5000 reset CPU #2
5002-5003 IRQ enable
5008-5009 sound enable
500a-500b CPU #2 enable
8000 watchdog timer
c000-ffff ROM
CPU #2:
0000-0040 sound registers
0040-03ff RAM shared with CPU #1
f000-ffff ROM
Interrupts:
CPU #1 IRQ generated by VBLANK
CPU #2 uses no interrupts
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *mappy_soundregs;
WRITE_HANDLER( mappy_sound_enable_w );
WRITE_HANDLER( mappy_sound_w );
extern unsigned char *superpac_sharedram;
extern unsigned char *superpac_customio_1,*superpac_customio_2;
READ_HANDLER( superpac_customio_r );
READ_HANDLER( superpac_sharedram_r );
WRITE_HANDLER( superpac_sharedram_w );
READ_HANDLER( superpac_customio_1_r );
READ_HANDLER( superpac_customio_2_r );
WRITE_HANDLER( superpac_interrupt_enable_w );
WRITE_HANDLER( superpac_cpu_enable_w );
WRITE_HANDLER( superpac_reset_2_w );
int superpac_vh_start(void);
void superpac_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void superpac_init_machine(void);
void superpac_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
READ_HANDLER( superpac_flipscreen_r );
WRITE_HANDLER( superpac_flipscreen_w );
/* CPU 1 read addresses */
static struct MemoryReadAddress readmem_cpu1[] =
{
{ 0x0000, 0x1fff, MRA_RAM },
{ 0x2000, 0x2000, superpac_flipscreen_r },
{ 0x4040, 0x43ff, superpac_sharedram_r }, /* Pac'n Pal only */
{ 0x4800, 0x480f, superpac_customio_1_r },
{ 0x4810, 0x481f, superpac_customio_2_r },
{ 0xa000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
/* CPU 1 write addresses */
static struct MemoryWriteAddress writemem_cpu1[] =
{
{ 0x0000, 0x03ff, videoram_w, &videoram, &videoram_size },
{ 0x0400, 0x07ff, colorram_w, &colorram },
{ 0x0800, 0x0f7f, MWA_RAM },
{ 0x0f80, 0x0fff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x1000, 0x177f, MWA_RAM },
{ 0x1780, 0x17ff, MWA_RAM, &spriteram_2 },
{ 0x1800, 0x1f7f, MWA_RAM },
{ 0x1f80, 0x1fff, MWA_RAM, &spriteram_3 },
{ 0x2000, 0x2000, superpac_flipscreen_w },
{ 0x4040, 0x43ff, superpac_sharedram_w, &superpac_sharedram },
{ 0x4800, 0x480f, MWA_RAM, &superpac_customio_1 },
{ 0x4810, 0x481f, MWA_RAM, &superpac_customio_2 },
{ 0x5000, 0x5000, superpac_reset_2_w },
{ 0x5002, 0x5003, superpac_interrupt_enable_w },
{ 0x5008, 0x5009, mappy_sound_enable_w },
{ 0x500a, 0x500b, superpac_cpu_enable_w },
{ 0x8000, 0x8000, watchdog_reset_w },
{ 0xa000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
/* CPU 2 read addresses */
static struct MemoryReadAddress superpac_readmem_cpu2[] =
{
{ 0x0040, 0x03ff, superpac_sharedram_r },
{ 0xf000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
/* CPU 2 write addresses */
static struct MemoryWriteAddress superpac_writemem_cpu2[] =
{
{ 0x0000, 0x003f, mappy_sound_w, &mappy_soundregs },
{ 0x0040, 0x03ff, superpac_sharedram_w },
{ 0xf000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
/* CPU 2 read addresses */
static struct MemoryReadAddress pacnpal_readmem_cpu2[] =
{
{ 0x0040, 0x03ff, superpac_sharedram_r },
{ 0xf000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
/* CPU 2 write addresses */
static struct MemoryWriteAddress pacnpal_writemem_cpu2[] =
{
{ 0x0000, 0x003f, mappy_sound_w, &mappy_soundregs },
{ 0x0040, 0x03ff, superpac_sharedram_w },
{ 0x2000, 0x2001, superpac_interrupt_enable_w },
{ 0x2006, 0x2007, mappy_sound_enable_w },
{ 0xf000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( superpac )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x00, "Rank 0-Normal" )
PORT_DIPSETTING( 0x01, "Rank 1-Easiest" )
PORT_DIPSETTING( 0x02, "Rank 2" )
PORT_DIPSETTING( 0x03, "Rank 3" )
PORT_DIPSETTING( 0x04, "Rank 4" )
PORT_DIPSETTING( 0x05, "Rank 5" )
PORT_DIPSETTING( 0x06, "Rank 6-Medium" )
PORT_DIPSETTING( 0x07, "Rank 7" )
PORT_DIPSETTING( 0x08, "Rank 8-Default" )
PORT_DIPSETTING( 0x09, "Rank 9" )
PORT_DIPSETTING( 0x0a, "Rank A" )
PORT_DIPSETTING( 0x0b, "Rank B-Hardest" )
PORT_DIPSETTING( 0x0c, "Rank C-Easy Auto" )
PORT_DIPSETTING( 0x0d, "Rank D-Auto" )
PORT_DIPSETTING( 0x0e, "Rank E-Auto" )
PORT_DIPSETTING( 0x0f, "Rank F-Hard Auto" )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "Freeze" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x07, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_7C ) )
PORT_DIPNAME( 0x38, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x38, "None" )
PORT_DIPSETTING( 0x30, "30k" )
PORT_DIPSETTING( 0x08, "30k 80k" )
PORT_DIPSETTING( 0x00, "30k 100k" )
PORT_DIPSETTING( 0x10, "30k 120k" )
PORT_DIPSETTING( 0x18, "30k 80k 80k" )
PORT_DIPSETTING( 0x20, "30k 100k 100k" )
PORT_DIPSETTING( 0x28, "30k 120k 120k" )
/* TODO: bonus scores for 5 lives */
/* PORT_DIPNAME( 0x38, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x38, "None" )
PORT_DIPSETTING( 0x28, "30k" )
PORT_DIPSETTING( 0x30, "40k" )
PORT_DIPSETTING( 0x00, "30k 100k" )
PORT_DIPSETTING( 0x08, "30k 120k" )
PORT_DIPSETTING( 0x10, "40k 120k" )
PORT_DIPSETTING( 0x18, "30k 100k 100k" )
PORT_DIPSETTING( 0x20, "40k 120k 120k" ) */
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x40, "1" )
PORT_DIPSETTING( 0x80, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0xc0, "5" )
PORT_START /* FAKE */
/* The player inputs are not memory mapped, they are handled by an I/O chip. */
/* These fake input ports are read by mappy_customio_data_r() */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT_IMPULSE( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1, 1 )
PORT_BITX(0x20, IP_ACTIVE_HIGH, IPT_BUTTON1, 0, IP_KEY_PREVIOUS, IP_JOY_PREVIOUS )
PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* FAKE */
PORT_BIT_IMPULSE( 0x01, IP_ACTIVE_HIGH, IPT_COIN1, 1 )
PORT_BIT_IMPULSE( 0x02, IP_ACTIVE_HIGH, IPT_COIN2, 1 )
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT_IMPULSE( 0x10, IP_ACTIVE_HIGH, IPT_START1, 1 )
PORT_BIT_IMPULSE( 0x20, IP_ACTIVE_HIGH, IPT_START2, 1 )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
PORT_SERVICE( 0x80, IP_ACTIVE_HIGH )
PORT_START /* FAKE */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT_IMPULSE( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL, 1 )
PORT_BITX(0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL, 0, IP_KEY_PREVIOUS, IP_JOY_PREVIOUS )
PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
INPUT_PORTS_START( pacnpal )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0c, 0x00, "Rank" )
PORT_DIPSETTING( 0x00, "A" )
PORT_DIPSETTING( 0x04, "B" )
PORT_DIPSETTING( 0x08, "C" )
PORT_DIPSETTING( 0x0c, "D" )
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x07, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_7C ) )
PORT_DIPNAME( 0x38, 0x18, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPSETTING( 0x38, "30k" )
PORT_DIPSETTING( 0x18, "20k 70k" )
PORT_DIPSETTING( 0x20, "30k 70k" )
PORT_DIPSETTING( 0x28, "30k 80k" )
PORT_DIPSETTING( 0x30, "30k 100k" )
PORT_DIPSETTING( 0x08, "20k 70k 70k" )
PORT_DIPSETTING( 0x10, "30k 80k 80k" )
/* TODO: bonus scores are different for 5 lives */
/* PORT_DIPNAME( 0x38, 0x18, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPSETTING( 0x30, "30k" )
PORT_DIPSETTING( 0x38, "40k" )
PORT_DIPSETTING( 0x18, "30k 80k" )
PORT_DIPSETTING( 0x20, "30k 100k" )
PORT_DIPSETTING( 0x28, "40k 120k" )
PORT_DIPSETTING( 0x08, "30k 80k 80k" )
PORT_DIPSETTING( 0x10, "40k 100k 100k" ) */
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x40, "2" )
PORT_DIPSETTING( 0x80, "3" )
PORT_DIPSETTING( 0xc0, "5" )
PORT_START /* FAKE */
/* The player inputs are not memory mapped, they are handled by an I/O chip. */
/* These fake input ports are read by mappy_customio_data_r() */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT_IMPULSE( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1, 2 )
PORT_BIT_IMPULSE( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL, 2 )
PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* FAKE */
PORT_BIT_IMPULSE( 0x01, IP_ACTIVE_HIGH, IPT_COIN1, 2 )
PORT_BIT_IMPULSE( 0x02, IP_ACTIVE_HIGH, IPT_COIN2, 2 )
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT_IMPULSE( 0x10, IP_ACTIVE_HIGH, IPT_START1, 2 )
PORT_BIT_IMPULSE( 0x20, IP_ACTIVE_HIGH, IPT_START2, 2 )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
PORT_SERVICE( 0x80, IP_ACTIVE_HIGH )
PORT_START /* FAKE */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the two bitplanes for 4 pixels are packed into one byte */
{ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 }, /* bits are packed in groups of four */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, /* characters are rotated 90 degrees */
16*8 /* every char takes 16 bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the two bitplanes for 4 pixels are packed into one byte */
{ 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
64*8 /* every sprite takes 64 bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 64 },
{ REGION_GFX2, 0, &spritelayout, 64*4, 64 },
{ -1 } /* end of array */
};
static struct namco_interface namco_interface =
{
23920, /* sample rate (approximate value) */
8, /* number of voices */
100, /* playback volume */
REGION_SOUND1 /* memory region */
};
static struct MachineDriver machine_driver_superpac =
{
/* basic machine hardware */
{
{
CPU_M6809,
1100000, /* 1.1 Mhz */
readmem_cpu1,writemem_cpu1,0,0,
interrupt,1
},
{
CPU_M6809,
1100000, /* 1.1 Mhz */
superpac_readmem_cpu2,superpac_writemem_cpu2,0,0,
ignore_interrupt,1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
100, /* 100 CPU slices per frame - an high value to ensure proper */
/* synchronization of the CPUs */
superpac_init_machine,
/* video hardware */
36*8, 28*8, { 0*8, 36*8-1, 0*8, 28*8-1 },
gfxdecodeinfo,
32, 4*(64+64),
superpac_vh_convert_color_prom,
VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY,
0,
generic_vh_start,
generic_vh_stop,
superpac_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_NAMCO,
&namco_interface
}
}
};
static struct MachineDriver machine_driver_pacnpal =
{
/* basic machine hardware */
{
{
CPU_M6809,
1100000, /* 1.1 Mhz */
readmem_cpu1,writemem_cpu1,0,0,
interrupt,1
},
{
CPU_M6809,
1100000, /* 1.1 Mhz */
pacnpal_readmem_cpu2,pacnpal_writemem_cpu2,0,0,
interrupt,1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
100, /* 100 CPU slices per frame - an high value to ensure proper */
/* synchronization of the CPUs */
superpac_init_machine,
/* video hardware */
36*8, 28*8, { 0*8, 36*8-1, 0*8, 28*8-1 },
gfxdecodeinfo,
32, 4*(64+64),
superpac_vh_convert_color_prom,
VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY,
0,
generic_vh_start,
generic_vh_stop,
superpac_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_NAMCO,
&namco_interface
}
}
};
ROM_START( superpac )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "sp1.2", 0xc000, 0x2000, 0x4bb33d9c )
ROM_LOAD( "sp1.1", 0xe000, 0x2000, 0x846fbb4a )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the second CPU */
ROM_LOAD( "spc-3.1k", 0xf000, 0x1000, 0x04445ddb )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sp1.6", 0x0000, 0x1000, 0x91c5935c )
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "spv-2.3f", 0x0000, 0x2000, 0x670a42f2 )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "superpac.4c", 0x0000, 0x0020, 0x9ce22c46 ) /* palette */
ROM_LOAD( "superpac.4e", 0x0020, 0x0100, 0x1253c5c1 ) /* chars */
ROM_LOAD( "superpac.3l", 0x0120, 0x0100, 0xd4d7026f ) /* sprites */
ROM_REGION( 0x0100, REGION_SOUND1 ) /* sound prom */
ROM_LOAD( "superpac.3m", 0x0000, 0x0100, 0xad43688f )
ROM_END
ROM_START( superpcm )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "spc-2.1c", 0xc000, 0x2000, 0x1a38c30e )
ROM_LOAD( "spc-1.1b", 0xe000, 0x2000, 0x730e95a9 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the second CPU */
ROM_LOAD( "spc-3.1k", 0xf000, 0x1000, 0x04445ddb )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "spv-1.3c", 0x0000, 0x1000, 0x78337e74 )
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "spv-2.3f", 0x0000, 0x2000, 0x670a42f2 )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "superpac.4c", 0x0000, 0x0020, 0x9ce22c46 ) /* palette */
ROM_LOAD( "superpac.4e", 0x0020, 0x0100, 0x1253c5c1 ) /* chars */
ROM_LOAD( "superpac.3l", 0x0120, 0x0100, 0xd4d7026f ) /* sprites */
ROM_REGION( 0x0100, REGION_SOUND1 ) /* sound prom */
ROM_LOAD( "superpac.3m", 0x0000, 0x0100, 0xad43688f )
ROM_END
ROM_START( pacnpal )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "pap13b.cpu", 0xa000, 0x2000, 0xed64a565 )
ROM_LOAD( "pap12b.cpu", 0xc000, 0x2000, 0x15308bcf )
ROM_LOAD( "pap11b.cpu", 0xe000, 0x2000, 0x3cac401c )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the second CPU */
ROM_LOAD( "pap14.cpu", 0xf000, 0x1000, 0x330e20de )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pap16.cpu", 0x0000, 0x1000, 0xa36b96cb )
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pap15.vid", 0x0000, 0x2000, 0xfb6f56e3 )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "papi6.vid", 0x0000, 0x0020, 0x52634b41 ) /* palette */
ROM_LOAD( "papi5.vid", 0x0020, 0x0100, 0xac46203c ) /* chars */
ROM_LOAD( "papi4.vid", 0x0120, 0x0100, 0x686bde84 ) /* sprites */
ROM_REGION( 0x0100, REGION_SOUND1 ) /* sound prom */
ROM_LOAD( "papi3.cpu", 0x0000, 0x0100, 0x83c31a98 )
ROM_END
ROM_START( pacnpal2 )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "pap1_3.1d", 0xa000, 0x2000, 0xd7ec2719 )
ROM_LOAD( "pap1_2.1c", 0xc000, 0x2000, 0x0245396e )
ROM_LOAD( "pap1_1.1b", 0xe000, 0x2000, 0x7f046b58 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the second CPU */
ROM_LOAD( "pap14.cpu", 0xf000, 0x1000, 0x330e20de )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pap16.cpu", 0x0000, 0x1000, 0xa36b96cb )
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pap15.vid", 0x0000, 0x2000, 0xfb6f56e3 )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "papi6.vid", 0x0000, 0x0020, 0x52634b41 ) /* palette */
ROM_LOAD( "papi5.vid", 0x0020, 0x0100, 0xac46203c ) /* chars */
ROM_LOAD( "papi4.vid", 0x0120, 0x0100, 0x686bde84 ) /* sprites */
ROM_REGION( 0x0100, REGION_SOUND1 ) /* sound prom */
ROM_LOAD( "papi3.cpu", 0x0000, 0x0100, 0x83c31a98 )
ROM_END
ROM_START( pacnchmp )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "pap3.1d", 0xa000, 0x2000, 0x20a07d3d )
ROM_LOAD( "pap3.1c", 0xc000, 0x2000, 0x505bae56 )
ROM_LOAD( "pap11b.cpu", 0xe000, 0x2000, 0x3cac401c )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the second CPU */
ROM_LOAD( "pap14.cpu", 0xf000, 0x1000, 0x330e20de )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pap2.3c", 0x0000, 0x1000, 0x93d15c30 )
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pap2.3f", 0x0000, 0x2000, 0x39f44aa4 )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "papi6.vid", 0x0000, 0x0020, BADCRC( 0x52634b41 ) ) /* palette */
ROM_LOAD( "papi5.vid", 0x0020, 0x0100, BADCRC( 0xac46203c ) ) /* chars */
ROM_LOAD( "papi4.vid", 0x0120, 0x0100, BADCRC( 0x686bde84 ) ) /* sprites */
ROM_REGION( 0x0100, REGION_SOUND1 ) /* sound prom */
ROM_LOAD( "papi3.cpu", 0x0000, 0x0100, 0x83c31a98 )
ROM_END
GAME( 1982, superpac, 0, superpac, superpac, 0, ROT90, "Namco", "Super Pac-Man" )
GAME( 1982, superpcm, superpac, superpac, superpac, 0, ROT90, "[Namco] (Bally Midway license)", "Super Pac-Man (Midway)" )
GAME( 1983, pacnpal, 0, pacnpal, pacnpal, 0, ROT90, "Namco", "Pac & Pal" )
GAME( 1983, pacnpal2, pacnpal, pacnpal, pacnpal, 0, ROT90, "Namco", "Pac & Pal (older)" )
GAMEX(1983, pacnchmp, pacnpal, pacnpal, pacnpal, 0, ROT90, "Namco", "Pac-Man & Chomp Chomp", GAME_IMPERFECT_COLORS )